There are lots of strategies that you can employ in Clash Royale. One of my favorites is the simple push. This is where you play a combination of cards that are designed to keep pressure on your opponent. They say that the best defense is a good offense, and this deck puts offense to work for you.
Best thing about this deck? It’s all starter cards that you earn in either the tutorial or in Arena 1 — so all of these cards are easy to get and you can use the deck throughout most of the game without trouble.
Straightforward Starter Deck for Clash Royale
This can be a straightforward guide for a deck I’ve been using for a while. It features tutorial cards and all stadium 1, making it acceptable for everyone. Personally, I used this deck in the 1800-2220 trophy variety and can verify that if played right can be utilized in high amounts of play.
Here are the Cards Used: Archers, Bomber, Arrows, Spear Goblins, Mini Pekka, and Musketeer, Giant, Prince
Critical Note: The Prince is very difficult to replace and is an integral element of the deck. Basically, if you don’t have the Prince in your deck, you’ll need to go with a very different strategy.
In a match you’ll have two selections. In both these scenarios you may use a combo that is similar to get crowns. Each push you do you should look to put a giant at the rear part of your side so you’re able to strengthen it as it goes over the bridge and so that you can let your elixir.
You let you cycle through fast and will primarily use your spear goblins, bomber, and archers as the have a really low cost. Since it booms in air defensive scenarios your musketeer should be used against balloons and baby dragons. Your miniature pekka, believe it or not, is also amazing at protecting against hog riders and giants since it can go on a counter push and has a high damage automobile strike.
Stages of Weakness
This deck can overwhelm many players which are not prepared but can have some rough if things go sour matches. The only deck that’s given me issues unlike any other is the golem. Golems are an important counter for this deck and beyond and defend the gates to stadium 6. The only method I’ve had the opportunity to defeat them is for an early crown afterward doing my best to defend it away shoving the opposite side by counter. The final matter that can cease your push is a skeleton military which once you have seen one time you will end up able use and to call bomber or your arrows later on to conquer.